Course Syllabus

Artificial Intelligence

DIS Logo

Artificial Intelligence, Semester Course

Semester & Location:

Spring  2023 - DIS Copenhagen 

Type & Credits:

Elective Course - 3 credits

Major Disciplines:

Computer Science, Mathematics

Prerequisite:

One year of computer science at university level, including a course on algorithms and data structures. Experience with object-oriented programming in Java. A course in discrete mathematics is recommended.

Faculty Members:

Nina Gierasimczuk - (current students please use the Canvas Inbox)

Sebastian Ray Mason (TA). Email: sema@dis.dk

Program Director: Natalia Landázuri Sáenz, PhD
Academic Support:  csc-engr@disstockholm.se
Time & Place:

Mondays

Time: 13:15-16:10

Classroom: V23-301

Course Description

Artificial Intelligence (AI) is behind your smart phone’s intelligent personal assistant, driverless cars, robots, government fraud detection systems, and the image recognition algorithms of Facebook and Instagram, just to mention a few examples.  This course introduces you to core techniques and applications of Artificial Intelligence using primarily symbolic methods in an agent-oriented paradigm.

Classes are a mix of discussions of theory/core concepts and hands-on problem solving. The majority of the course work is carried out in groups.

During the course, you will implement simple search-based agents solving transportation tasks in a virtual environment. The virtual environment is an idealized model of systems of delivery robots in hospitals, the warehouse robots at Amazon, etc. This part of the course is referred to as the programming project.

The course consists of the following parts:

  1. Introduction to AI (foundations of AI + intelligent agents).
  2. The philosophy, ethics and future of AI
  3. Problem-solving by searching: uninformed and informed search
  4. Lab work on the programming project
  5. Machine learning: Neural networks and/or reinforcement learning. Only briefly covered. Covered in much more detail in the Neural Networks and Deep Learning course. 
  6. Game playing and adversarial search. 
  7. Lab work on AI in board games.

Course Themes

  1. Foundations of AI
  2. Intelligent agents
  3. Problem-solving by searching
  4. Adversarial search (games)
  5. Neural networks and/or reinforcement learning
  6. Applications of AI
  7. Philosophy, ethics and future of AI

 

Learning Objectives

Upon successfully completing this course, you will be able to:

  • Correctly determine which AI technique(s) should be used to solve a particular problem - if any
  • Design software agents that act rationally in complex domains
  • Design formal problems in AI and identify important features and properties
  • Explain concisely the scope of AI, its potential for society as well as its limitations
  • Discuss contemporary applications of AI from both a technical and an ethical perspective

Faculty

 

Nina Gierasimczuk , Ph.D. in Computer Science, Institute for Logic, Language and Computation, University of Amsterdam, Netherlands (2010). Associate Professor, Technical University of Denmark (DTU) (2018-present). M.A., Institute of Philosophy, University of Warsaw (2005). B.F.A., Fine Arts, Gerrit Rietveld Academy, Amsterdam, Netherlands (2021). Research focus on logical and computational aspects of learning in artificial intelligence. With DIS since 2023.

Sebastian Ray Mason (TA) is studying AI and Data at DTU. Working as a software engineer at MAN Energy. Working as a TA at DTU and DIS. Enjoys literature, AI and philosophy. Has previously worked as an RA at DIS.

Readings

Stuart Russell and Peter Norvig: Artificial Intelligence - A Modern Approach

All readings in the Course Summary below refer to this textbook unless otherwise noted. 

Field Studies (may Include):

  • Board game playing
  • Visit to the AI and robotics facilities at the Technical University of Denmark (DTU)
  • Visit to IBM including exercises on IBM chatbot technology
  • Visit to LEO Innovation Lab developing AI-based health apps
  • Visit to Flow Robotics, a Danish startup making pipetting robots.  

Expectations of the Students      

You are expected to attend all DIS classes when scheduled. All classes, events and field trips are mandatory unless marked otherwise in the course plan. If you miss multiple classes, the Director of Academic Support and the Director of Student Affairs will be notified. Absences will jeopardize your grade and your standing at DIS.  Allowances will be made in cases of illness, but in the case of multiple absences, you will need to provide a doctor’s note.

Evaluation and Grading

More details will be provided by your instructor in class.

Assignment: MAvis programming assignments. The project is divided into several parts, each weighted equally.  

 (45%)
Assignment: AI in board games  (20%)

Presentation: Critical review of a mainstream media article on the philosophy/ethics/future of AI

(15%)

Final exam/individual assignment: A final written exam or individual assignment with exercises similar to the ones provided during classes

 (20%)

The assignments and the presentation are group work. 

General note regarding assignments

Papers should be correctly formatted and referenced. Double-spaced. Times New Roman. 12-point font. 1-inch margins. At DIS, one page equals 300 words. Papers not adhering to these guidelines will result in point deductions. Late assignments will be deducted a third of a grade point per day it is late. All work must be handed in in order to get a passing grade.

Academic Regulations  

Please make sure to read the Academic Regulations on the DIS website. There you will find regulations on: 

    DIS - Study Abroad in Scandinavia - www.DISabroad.org

Course Summary:

Date Details Due