Course Syllabus
SYLLABUS
Innovation through Design Thinking B
Semester & Location: |
Spring 2026 - DIS Copenhagen |
| Type & Credits: | Elective course - 3 credits |
Faculty: |
Dorte Mari Aggergaard
|
Time: |
Mondays at 14:50-17:45 |
Classroom: |
S26-100 Map |
Major Disciplines: |
Architecture, Communication, Design, Entrepreneurship |
Related Disciplines: | Business, Graphic Design |
Program Contact: |
ADSupport@dis.dk |
REGARDING ACCESS TO THE CLASSROOM:
From Skindergade, CODE: Key-button +2024 to open the green gate and two following doors.
(DIS ID Card does not work here!)
Course Description
Design Thinking is not Design!
Design Thinking is a systematic approach to innovation and creative problem-solving. Therefore, the course is not a 'design course': It is for all professions and has elements of analysis, social science approaches, creativity, complex problem-solving, and 'business thinking'. In short it is a interactive course that teaches you how to use methods of Design Thinking and co-creation, applying a user-centered mindset to help you critically reframe challenges and innovate collaboratively. No design experience is required.
The course uses hands-on approaches to learning. Your grasp of Design Thinking will only come gradually, and you will likely be confused along the way. That is the nature of innovation: Plenty of ambiguity and precious few facts. If that is not something you care for, then this course is possibly not for you. On the other hand, if you thrive in an atmosphere of experimentation, collaboration, innovation, and creativity, you will love it here.
The course will help you to:
- Participate in and lead innovation in a collaborative setting in multidisciplinary teams
- Master creative thinking and problem-solving
- Learn techniques to understand users’ motivations and to gather deep insights
- Learn from failure: Innovation entails taking risks and trying new things
- Communicate through engaging visual storytelling and video-prototyping
- Incorporate Design Thinking into your everyday professional activities
The course and the assignments blend:
- Practice — focused on methods and tools
- Background — theory and history relevant to Design Thinking
- Reflection — considering and questioning Design Thinking
- Multidisciplinary work — exploring your collaborative force and collective intelligence
We have three hours of class time each week. Outside of class, you’ll also have six hours of work, most of which will be assigned to your team. Therefore, planning your week is essential.
Learning Objectives of the Course
By the end of this course you will:
- Have fundamental capabilities in the methods used for practicing Design Thinking
- Understand challenges and benefits of Design Thinking
- Be able to communicate clearly about Design Thinking
- Be open to innovating in multidisciplinary teams
- Have a process and mindset suited to innovation and creative problem-solving
Faculty
Dorte Mari Aggergaard
M.A. (Modern Culture, Innovation & Communication, University of Copenhagen) B.A. (Art History and Pedagogy/Educational Studies, University of Copenhagen and Roskilde University). Visiting scholar at Leeds and Brown University. Member of the Denmark Committee at Brown, and DIS representative at Harvard, MIT, RISD and Brown. Worked for The European Commission's Safer Internet Programme, recipient of an EU Lifelong Learning Programme grant for a project on cross-cultural learning. Has worked with innovation, and been part of the start-up community in Copenhagen. With DIS since 2014.
Readings
-
Brown, Tim, and Barry Katz. Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Harper Business, 2009.
-
Osterwalder, Alexander, et al. Value Proposition Design. Wiley, 2014.
-
Selected articles and cases
Expectations of the Students
Be prepared to participate, contribute, ask and answer questions, and think creatively:
- Are you a good listener?
- Are you willing to test new ideas and new ways of thinking?
- Do you promote an environment where everyone feels free to express their ideas and stretch their thinking?
- Do you contribute to the learning environment by sharing your thoughts and experiences?
- Students are expected to show up for class prepared and participate actively
- Complete all assigned worked prior to each deadline and each class
- Contribute actively and engaged during classes, visits, activities, and make sure to always speak up and contribute to our knowledge production each time we are together
- Be punctual and attend all assigned activities both during our classes, mandatory activities, and visits
- Missing classes, activities, visits and assigned work without a legitimate excuse will result in a lower final grade
Digital Devices in the Classroom
The default policy for this class is no laptops, smartphones, or other digital devices in the classroom, unless being used directly for an activity (e.g. presentations, group work, etc.), or as required as part of an accommodation. Please make sure to have notifications silenced during class time. If you fail to meet this expectation, it will have a negative impact on your final grade.
Assessment and Assignments
Practice project [team]: Practice Design Thinking in a real-life project that you define yourselves.
Final prototype [team]: Learn how to make rapid prototypes - from low fidelity to your final video prototype
Presentations [team]: Present the Practice project in class, both halfway through and at the end of the course. Your presentation and communication skills are essential: Do you convey your message clearly and convincingly? Do you engage your audience?
Toolbox [individual]: Document the process and tools used in class & your Practice project. Reflect on process and tools. A highly visual and engaging submission is expected.
Engagement [individual]: This grade is based on your engagement and participation both during class, field studies, and as part of your team.
Grading
| Assignment |
Percent |
| Participation & Engagement |
20% |
|
Final Prototype (Practice Project) |
30% |
|
Team presentation & Problem Statement |
30% |
|
Design Thinking Toolbox |
20% |
Individual grades for team assignments may be applied. The course policy is that late assignments are not accepted.
Disability and Resource Statement
Any student who has a need for accommodation based on the impact of a disability should contact the Office of Academic Support (acadsupp@dis.dk) to coordinate this. In order to receive accommodations, students should inform the instructor of approved DIS accommodations within the first two weeks of classes.
Please notice that the course topics are subject to change, depending on how the semester unfolds and the interests of the class.
DIS Academic Regulations
Please make sure to read the Academic Regulations on the DIS website. There you will find regulations on:
Course Summary:
| Date | Details | Due |
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